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It was not until the mid-eighties that simulators began to become popular as a university educational tool, especially in the areas of science and engineering, although the teaching paradigm still did not experience major changes. Currently, unlike conventional teaching, in the context of experiential learning with simulators , the teacher does not expressly transmit knowledge or explain how problems are solved.
To The key competencies, and then guide students to find the information, acquire the skills, and make the decisions necessary to achieve those goals through trial and error. It is interesting to mention that the first simulators, although they were Grenada Email List for training purposes, laid the foundations for what would become one of the most buoyant industries from the second half of the last century: video games.
These are nothing more than computerized simulations for recreational use in which the user is immersed in a virtual world and must solve problems and face challenges by developing certain skills and analyzing the environment. For example, developing motor skills to confront enemies or deploying your cognitive intuition to solve subtle puzzles.
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